SceneRoot.qml Example File

advancedcustommaterial/SceneRoot.qml
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 import Qt3D.Core 2.0
 import Qt3D.Render 2.0
 import Qt3D.Extras 2.0
 import Qt3D.Input 2.0
 import QtQuick 2.0 as QQ2

 Entity {
     id: sceneRoot

     Camera {
         id: camera
         projectionType: CameraLens.PerspectiveProjection
         fieldOfView: 45
         nearPlane: 0.1
         farPlane: 1000.0
         position: Qt.vector3d(0.0, 4.0, 15.0)
         upVector: Qt.vector3d(0.0, 1.0, 0.0)
         viewCenter: Qt.vector3d(0.0, -2.0, 0.0)
     }

     FirstPersonCameraController {
         camera: camera
     }

     Entity {
         DirectionalLight {
             id: directional
             worldDirection: Qt.vector3d(0.3, -1.0, 5.0).normalized();
             color: "#fff2a3"
             intensity: 0.01
         }
         Transform {
             id: lightpostransform
             translation: Qt.vector3d(0.0, 50.0, 60.0)
         }
         components: [lightpostransform, directional]
     }

     Entity {
         PointLight {
             id: pointL
             color: "#fff2a3"
         }
         Transform{
             id: plightpostransform
             translation: Qt.vector3d(0.0, 4.0, 15.0)
         }
         components: [plightpostransform, pointL]
     }

     components: [
         RenderSettings {
             activeFrameGraph: ForwardRenderer {
                 id: renderer
                 clearColor: "black"
                 camera: camera
             }
         },
         InputSettings { }
     ]

     Water { }
 }