Water.qml Example File

advancedcustommaterial/Water.qml
 /****************************************************************************
 **
 ** Copyright (C) 2017 The Qt Company Ltd.
 ** Contact: https://www.qt.io/licensing/
 **
 ** This file is part of the Qt3D module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and The Qt Company. For licensing terms
 ** and conditions see https://www.qt.io/terms-conditions. For further
 ** information use the contact form at https://www.qt.io/contact-us.
 **
 ** BSD License Usage
 ** Alternatively, you may use this file under the terms of the BSD license
 ** as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import Qt3D.Core 2.0
 import Qt3D.Render 2.0
 import Qt3D.Input 2.0
 import Qt3D.Extras 2.0
 import QtQuick 2.0 as QQ2

  Entity {
     id: water

     WaterMaterial {
         id: watermaterial

         property real tox: 0.0
         property real toy: 0.0
         property real vertY: 1.0
         property real waveRandomAnim: 0.0

         diffuse: "qrc:/textures/WaterDiffuse.jpg"
         normal: "qrc:/textures/WaterNormal.jpg"
         specular: "qrc:/textures/WaterSpecular.jpg"
         wave: "qrc:/textures/Waterwave.jpg"
         sky: "qrc:/textures/sky.jpg"
         foam: "qrc:/textures/foam.jpg"

         textureScale: slider1.value
         wavescale: vertY * slider2.value
         specularity: slider3.value
         offsetx: tox * slider5.value
         offsety: toy * slider5.value
         normalAmount: slider8.value
         waveheight: slider6.value
         waveStrenght: slider7.value
         shininess: 100
         waveRandom: waveRandomAnim
     }

     Mesh {
         id: watermesh
         source: "qrc:/models/waterPlane.obj"
     }

     Transform {
         id: waterTransform
         property real scale: 1.0
         property real rotx: 0.0
         scale3D: Qt.vector3d(scale, scale, scale)
         rotationY: slider4.value
     }

     Entity {
         id: waterEntity
         components: [watermesh, watermaterial, waterTransform]
     }

     QQ2.SequentialAnimation {
         QQ2.NumberAnimation {
             target: watermaterial
             property: "waveRandomAnim"
             to: 3.0
             duration: 4000
             easing.type: Easing.Linear
         }
         QQ2.NumberAnimation {
             target: watermaterial
             property: "waveRandomAnim"
             to: 1.0
             duration: 4000
             easing.type: Easing.Linear
         }
     }

     QQ2.SequentialAnimation {
         running: true
         loops: QQ2.Animation.Infinite
         QQ2.ParallelAnimation {
             QQ2.NumberAnimation {
                 target: watermaterial
                 property: "toy"
                 to: 10.0
                 duration: 100000
             }
             QQ2.NumberAnimation {
                 target: watermaterial
                 property: "tox"
                 to: 10.0
                 duration: 100000
             }
         }
         QQ2.ParallelAnimation {
             QQ2.NumberAnimation {
                 target: watermaterial
                 property: "toy"
                 to: 0.0
                 duration: 0
             }
             QQ2.NumberAnimation {
                 target: watermaterial
                 property: "tox"
                 to: 0.0
                 duration: 0
             }
         }
     }

     QQ2.SequentialAnimation {
         running: true
         loops: QQ2.Animation.Infinite
         QQ2.NumberAnimation {
             target: watermaterial
             property: "vertY"
             to: 200
             duration: 200000
             easing.type: Easing.Linear
         }
         QQ2.NumberAnimation {
             target: watermaterial
             property: "vertY"
             to: 2
             duration: 200000
             easing.type: Easing.Linear
         }
     }
 }