main.cpp Example File

basicshapes-cpp/main.cpp
 /****************************************************************************
 **
 ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
 ** Contact: https://www.qt.io/licensing/
 **
 ** This file is part of the Qt3D module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and The Qt Company. For licensing terms
 ** and conditions see https://www.qt.io/terms-conditions. For further
 ** information use the contact form at https://www.qt.io/contact-us.
 **
 ** BSD License Usage
 ** Alternatively, you may use this file under the terms of the BSD license
 ** as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 #include "scenemodifier.h"

 #include <QGuiApplication>

 #include <Qt3DRender/qcamera.h>
 #include <Qt3DCore/qentity.h>
 #include <Qt3DRender/qcameralens.h>

 #include <QtWidgets/QApplication>
 #include <QtWidgets/QWidget>
 #include <QtWidgets/QHBoxLayout>
 #include <QtWidgets/QCheckBox>
 #include <QtWidgets/QCommandLinkButton>
 #include <QtGui/QScreen>

 #include <Qt3DInput/QInputAspect>

 #include <Qt3DExtras/qtorusmesh.h>
 #include <Qt3DRender/qmesh.h>
 #include <Qt3DRender/qtechnique.h>
 #include <Qt3DRender/qmaterial.h>
 #include <Qt3DRender/qeffect.h>
 #include <Qt3DRender/qtexture.h>
 #include <Qt3DRender/qrenderpass.h>
 #include <Qt3DRender/qsceneloader.h>
 #include <Qt3DRender/qpointlight.h>

 #include <Qt3DCore/qtransform.h>
 #include <Qt3DCore/qaspectengine.h>

 #include <Qt3DRender/qrenderaspect.h>
 #include <Qt3DExtras/qforwardrenderer.h>

 #include <Qt3DExtras/qt3dwindow.h>
 #include <Qt3DExtras/qfirstpersoncameracontroller.h>

 int main(int argc, char **argv)
 {
     QApplication app(argc, argv);
     Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
     view->defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
     QWidget *container = QWidget::createWindowContainer(view);
     QSize screenSize = view->screen()->size();
     container->setMinimumSize(QSize(200, 100));
     container->setMaximumSize(screenSize);

     QWidget *widget = new QWidget;
     QHBoxLayout *hLayout = new QHBoxLayout(widget);
     QVBoxLayout *vLayout = new QVBoxLayout();
     vLayout->setAlignment(Qt::AlignTop);
     hLayout->addWidget(container, 1);
     hLayout->addLayout(vLayout);

     widget->setWindowTitle(QStringLiteral("Basic shapes"));

     Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
     view->registerAspect(input);

     // Root entity
     Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();

     // Camera
     Qt3DRender::QCamera *cameraEntity = view->camera();

     cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
     cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
     cameraEntity->setUpVector(QVector3D(0, 1, 0));
     cameraEntity->setViewCenter(QVector3D(0, 0, 0));

     Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
     Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
     light->setColor("white");
     light->setIntensity(1);
     lightEntity->addComponent(light);
     Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
     lightTransform->setTranslation(cameraEntity->position());
     lightEntity->addComponent(lightTransform);

     // For camera controls
     Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
     camController->setCamera(cameraEntity);

     // Scenemodifier
     SceneModifier *modifier = new SceneModifier(rootEntity);

     // Set root object of the scene
     view->setRootEntity(rootEntity);

     // Create control widgets
     QCommandLinkButton *info = new QCommandLinkButton();
     info->setText(QStringLiteral("Qt3D ready-made meshes"));
     info->setDescription(QString::fromLatin1("Qt3D provides several ready-made meshes, like torus, cylinder, cone, "
                                              "cube, plane and sphere."));
     info->setIconSize(QSize(0,0));

     QCheckBox *torusCB = new QCheckBox(widget);
     torusCB->setChecked(true);
     torusCB->setText(QStringLiteral("Torus"));

     QCheckBox *coneCB = new QCheckBox(widget);
     coneCB->setChecked(true);
     coneCB->setText(QStringLiteral("Cone"));

     QCheckBox *cylinderCB = new QCheckBox(widget);
     cylinderCB->setChecked(true);
     cylinderCB->setText(QStringLiteral("Cylinder"));

     QCheckBox *cuboidCB = new QCheckBox(widget);
     cuboidCB->setChecked(true);
     cuboidCB->setText(QStringLiteral("Cuboid"));

     QCheckBox *planeCB = new QCheckBox(widget);
     planeCB->setChecked(true);
     planeCB->setText(QStringLiteral("Plane"));

     QCheckBox *sphereCB = new QCheckBox(widget);
     sphereCB->setChecked(true);
     sphereCB->setText(QStringLiteral("Sphere"));

     vLayout->addWidget(info);
     vLayout->addWidget(torusCB);
     vLayout->addWidget(coneCB);
     vLayout->addWidget(cylinderCB);
     vLayout->addWidget(cuboidCB);
     vLayout->addWidget(planeCB);
     vLayout->addWidget(sphereCB);

     QObject::connect(torusCB, &QCheckBox::stateChanged,
                      modifier, &SceneModifier::enableTorus);
     QObject::connect(coneCB, &QCheckBox::stateChanged,
                      modifier, &SceneModifier::enableCone);
     QObject::connect(cylinderCB, &QCheckBox::stateChanged,
                      modifier, &SceneModifier::enableCylinder);
     QObject::connect(cuboidCB, &QCheckBox::stateChanged,
                      modifier, &SceneModifier::enableCuboid);
     QObject::connect(planeCB, &QCheckBox::stateChanged,
                      modifier, &SceneModifier::enablePlane);
     QObject::connect(sphereCB, &QCheckBox::stateChanged,
                      modifier, &SceneModifier::enableSphere);

     torusCB->setChecked(true);
     coneCB->setChecked(true);
     cylinderCB->setChecked(true);
     cuboidCB->setChecked(true);
     planeCB->setChecked(true);
     sphereCB->setChecked(true);

     // Show window
     widget->show();
     widget->resize(1200, 800);

     return app.exec();
 }