main.qml Example File

pbr-materials/main.qml
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 import QtQuick 2.1
 import Qt3D.Core 2.0
 import Qt3D.Render 2.9
 import Qt3D.Input 2.0
 import Qt3D.Extras 2.9

 Entity {
     id: root
     objectName: "root"

     // Use the renderer configuration specified in ForwardRenderer.qml
     // and render from the mainCamera
     components: [
         RenderSettings {
             activeFrameGraph: ForwardRenderer {
                 camera: mainCamera
             }
         },
         // Event Source will be set by the Qt3DQuickWindow
         InputSettings { }
     ]

     BasicCamera {
         id: mainCamera
         position: Qt.vector3d( -5.17253, 2.95727, 6.65948 )
         viewCenter: Qt.vector3d( 6.73978, -2.50545, -10.6525 )
     }

     FirstPersonCameraController { camera: mainCamera }

     Lights { }

     Entity {
         components: [
             PointLight {
                 enabled: parent.enabled
                 color: "black"
                 intensity: 0
             },
             EnvironmentLight {
                 enabled: parent.enabled

                 irradiance: TextureLoader {
                     source: "assets/cubemaps/default/default_irradiance.dds"
                     wrapMode {
                         x: WrapMode.ClampToEdge
                         y: WrapMode.ClampToEdge
                     }
                     generateMipMaps: false
                 }
                 specular: TextureLoader {
                     source: "assets/cubemaps/default/default_specular.dds"
                     wrapMode {
                         x: WrapMode.ClampToEdge
                         y: WrapMode.ClampToEdge
                     }
                     generateMipMaps: false
                 }
             }
         ]
     }

     Entity {
         id: floor

         components: [
             Mesh {
                 source: "assets/obj/plane-10x10.obj"
             },
             TexturedMetalRoughMaterial {
                 baseColor: TextureLoader {
                     source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png"
                     format: Texture.SRGB8_Alpha8
                     generateMipMaps: true
                 }
                 metalness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_metallic.png"; generateMipMaps: true }
                 roughness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_roughness.png"; generateMipMaps: true }
                 normal: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png"; generateMipMaps: true }
                 ambientOcclusion: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_ambient_occlusion.png" }
             }
         ]
     }

     TrefoilKnot {
         id: trefoilKnot
         y: 1.5
         z: -2
         scale: 0.2

         ParallelAnimation {
             loops: Animation.Infinite
             running: true

             NumberAnimation {
                 target: trefoilKnot
                 property: "theta"
                 from: 0; to: 360
                 duration: 5000
             }

             NumberAnimation {
                 target: trefoilKnot
                 property: "phi"
                 from: 0; to: 360
                 duration: 5000
             }
         }
     }

     Mesh {
         id: matSphere
         source: "assets/obj/material-sphere.obj"
     }

     Entity {
         id: sphere1

         components: [
             matSphere1Transform,
             matSphere,
             matSphere1Material
         ]

         Transform {
             id: matSphere1Transform
             translation: Qt.vector3d(-3, 0, 0)
             rotationY: -90
         }

         TexturedMetalRoughMaterial {
             id: matSphere1Material
             baseColor:  TextureLoader {
                 source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png"
                 format: Texture.SRGB8_Alpha8
                 generateMipMaps: true
             }
             metalness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png"; generateMipMaps: true }
             roughness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_roughness.png"; generateMipMaps: true}
             normal: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_normal.png"; generateMipMaps: true }
             ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
         }
     }

     Entity {
         id: sphere2

         components: [
             matSphere2Transform,
             matSphere,
             matSphere2Material
         ]

         Transform {
             id: matSphere2Transform
             translation: Qt.vector3d(-1.5, 0, 0)
             rotationY: -90
         }

         TexturedMetalRoughMaterial {
             id: matSphere2Material
             baseColor:  TextureLoader {
                 source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_basecolor.png"
                 format: Texture.SRGB8_Alpha8
                 generateMipMaps: true
             }
             metalness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_metallic.png"; generateMipMaps: true }
             roughness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_roughness.png"; generateMipMaps: true }
             normal: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_normal.png"; generateMipMaps: true }
             ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
         }
     }

     Entity {
         id: sphere3

         components: [
             matSphere3Transform,
             matSphere,
             matSphere3Material
         ]

         Transform {
             id: matSphere3Transform
             translation: Qt.vector3d(0, 0, 0)
             rotationY: -90
         }

         TexturedMetalRoughMaterial {
             id: matSphere3Material
             baseColor:  TextureLoader {
                 source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_basecolor.png"
                 format: Texture.SRGB8_Alpha8
                 generateMipMaps: true
             }
             metalness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_metallic.png"; generateMipMaps: true }
             roughness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_roughness.png"; generateMipMaps: true }
             normal: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_normal.png"; generateMipMaps: true }
             ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
         }
     }

     Entity {
         id: sphere4

         components: [
             matSphere4Transform,
             matSphere,
             matSphere4Material
         ]

         Transform {
             id: matSphere4Transform
             translation: Qt.vector3d(1.5, 0, 0)
             rotationY: -90
         }

         TexturedMetalRoughMaterial {
             id: matSphere4Material
             baseColor:  TextureLoader {
                 source: "assets/textures/copper_brushed/copper_brushed_basecolor.png"
                 format: Texture.SRGB8_Alpha8
                 generateMipMaps: true
             }
             metalness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_metallic.png"; generateMipMaps: true }
             roughness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_roughness.png"; generateMipMaps: true }
             normal: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_normal.png"; generateMipMaps: true }
             ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
         }
     }

     Entity {
         id: sphere5

         components: [
             matSphere5Transform,
             matSphere,
             matSphere5Material
         ]

         Transform {
             id: matSphere5Transform
             translation: Qt.vector3d(3, 0, 0)
             rotationY: -90
         }

         TexturedMetalRoughMaterial {
             id: matSphere5Material
             baseColor:  TextureLoader {
                 source: "assets/textures/gold_leaf_waste/gold_leaf_waste_basecolor.png"
                 format: Texture.SRGB8_Alpha8
                 generateMipMaps: true
             }
             metalness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_metallic.png"; generateMipMaps: true }
             roughness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_roughness.png"; generateMipMaps: true }
             normal: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_normal.png"; generateMipMaps: true }
             ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
         }
     }
 }