main.qml Example File

scene2d/main.qml
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 import Qt3D.Core 2.9
 import Qt3D.Render 2.9
 import Qt3D.Extras 2.9
 import Qt3D.Input 2.0

 import QtQuick 2.0
 import QtQuick.Scene2D 2.9
 import QtQuick.Controls 1.4
 import QtQuick.Layouts 1.2

 Entity {
     id: sceneRoot

     Camera {
         id: camera
         projectionType: CameraLens.PerspectiveProjection
         position: Qt.vector3d( 0.0, 0.0, 20 )
     }

     components: [
         RenderSettings {
             activeFrameGraph: ForwardRenderer {
                 camera: camera
                 clearColor: "white"
             }
             pickingSettings.pickMethod: PickingSettings.TrianglePicking
         },
         InputSettings {}
     ]

     Entity {
         id: logoEntity

         Transform {
             id: logoTransform
             scale: 1
             translation: Qt.vector3d( 0, 0, logoControls.logoCentreZ )
             rotation: fromEulerAngles( logoControls.rotationX,
                                        logoControls.rotationY,
                                        logoControls.rotationZ )
         }

         Mesh {
             id: logoMesh
             source: "Qt_logo.obj"
         }

         PhongMaterial {
             id: logoMaterial
             diffuse: Qt.rgba( logoControls.colorR/255,
                               logoControls.colorG/255,
                               logoControls.colorB/255, 1.0 )
             ambient: Qt.rgba( 0.1, 0.1, 0.1, 1.0 )
             shininess: logoControls.shininess
         }

         components: [ logoTransform, logoMesh, logoMaterial ]
     }

     Entity {
         id: cube

         components: [cubeTransform, cubeMaterial, cubeMesh, cubePicker]

         property real rotationAngle: 0

         Behavior on rotationAngle {
             enabled: logoControls.enabled
             RotationAnimation {
                 direction: RotationAnimation.Shortest
                 duration: 450
             }
         }

         RotationAnimation on rotationAngle {
             running: !logoControls.enabled
             loops: Animation.Infinite
             from: 0; to: 360
             duration: 4000
             onStopped: cube.rotationAngle = 0
         }

         Transform {
             id: cubeTransform
             translation: Qt.vector3d(2, 0, 10)
             scale3D: Qt.vector3d(1, 4, 1)
             rotation: fromAxisAndAngle(Qt.vector3d(0,1,0), cube.rotationAngle)
         }

         CuboidMesh {
             id: cubeMesh
         }

         ObjectPicker {
             id: cubePicker
             hoverEnabled: true
             dragEnabled: true

             // Explicitly require a middle click to have the Scene2D grab the mouse
             // events from the picker
             onPressed: {
                 if (pick.button === PickEvent.MiddleButton) {
                     qmlTexture.mouseEnabled = !qmlTexture.mouseEnabled
                     logoControls.enabled = !logoControls.enabled
                 }
             }
         }

         TextureMaterial {
             id: cubeMaterial
             texture: offscreenTexture
         }

         Scene2D {
             id: qmlTexture
             output: RenderTargetOutput {
                 attachmentPoint: RenderTargetOutput.Color0
                 texture: Texture2D {
                     id: offscreenTexture
                     width: 256
                     height: 1024
                     format: Texture.RGBA8_UNorm
                     generateMipMaps: true
                     magnificationFilter: Texture.Linear
                     minificationFilter: Texture.LinearMipMapLinear
                     wrapMode {
                         x: WrapMode.ClampToEdge
                         y: WrapMode.ClampToEdge
                     }
                 }
             }

             entities: [ cube ]
             mouseEnabled: false

             LogoControls {
                 id: logoControls
                 width: offscreenTexture.width
                 height: offscreenTexture.height
             }
         }
     }
 }