main.qml Example File

shadow-map-qml/main.qml
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 import QtQuick 2.1 as QQ2
 import Qt3D.Core 2.0
 import Qt3D.Render 2.0
 import Qt3D.Input 2.0
 import Qt3D.Extras 2.0

 Entity {
     id: sceneRoot

     Camera {
         id: camera
         projectionType: CameraLens.PerspectiveProjection
         fieldOfView: 45
         aspectRatio: _window.width / _window.height
         nearPlane: 0.1
         farPlane: 1000.0
         position: Qt.vector3d(0.0, 10.0, 20.0)
         viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
         upVector: Qt.vector3d(0.0, 1.0, 0.0)
     }

     FirstPersonCameraController { camera: camera }

     ShadowMapLight {
         id: light
     }

     components: [
         ShadowMapFrameGraph {
             id: framegraph
             viewCamera: camera
             lightCamera: light.lightCamera
         },
         // Event Source will be set by the Qt3DQuickWindow
         InputSettings { }
     ]

     AdsEffect {
         id: shadowMapEffect

         shadowTexture: framegraph.shadowTexture
         light: light
     }

     // Trefoil knot entity
     Trefoil {
         material: AdsMaterial {
             effect: shadowMapEffect
             specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
         }
     }

     // Toyplane entity
     Toyplane {
         material: AdsMaterial {
             effect: shadowMapEffect
             diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
             shininess: 75
         }
     }

     // Plane entity
     GroundPlane {
         material: AdsMaterial {
             effect: shadowMapEffect
             diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
             specularColor: Qt.rgba(0, 0, 0, 1.0)
         }
     }
 }