ShadowMapFrameGraph.qml Example File

shadow-map-qml/ShadowMapFrameGraph.qml
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 import QtQuick 2.2 as QQ2
 import Qt3D.Core 2.0
 import Qt3D.Render 2.0

 RenderSettings {
     id: root

     property alias viewCamera: viewCameraSelector.camera
     property alias lightCamera: lightCameraSelector.camera
     readonly property Texture2D shadowTexture: depthTexture

     activeFrameGraph: Viewport {
         normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)

         RenderSurfaceSelector {
             RenderPassFilter {
                 matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]

                 RenderTargetSelector {
                     target: RenderTarget {
                         attachments: [
                             RenderTargetOutput {
                                 objectName: "depth"
                                 attachmentPoint: RenderTargetOutput.Depth
                                 texture: Texture2D {
                                     id: depthTexture
                                     width: 1024
                                     height: 1024
                                     format: Texture.DepthFormat
                                     generateMipMaps: false
                                     magnificationFilter: Texture.Linear
                                     minificationFilter: Texture.Linear
                                     wrapMode {
                                         x: WrapMode.ClampToEdge
                                         y: WrapMode.ClampToEdge
                                     }
                                     comparisonFunction: Texture.CompareLessEqual
                                     comparisonMode: Texture.CompareRefToTexture
                                 }
                             }
                         ]
                     }

                     ClearBuffers {
                         buffers: ClearBuffers.DepthBuffer

                         CameraSelector {
                             id: lightCameraSelector
                         }
                     }
                 }
             }

             RenderPassFilter {
                 matchAny: [ FilterKey { name: "pass"; value: "forward" } ]

                 ClearBuffers {
                     clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0)
                     buffers: ClearBuffers.ColorDepthBuffer

                     CameraSelector {
                         id: viewCameraSelector
                     }
                 }
             }
         }
     }
 }