main.qml Example File

simple-qml/main.qml
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 import QtQuick 2.2 as QQ2
 import Qt3D.Core 2.0
 import Qt3D.Render 2.0
 import Qt3D.Input 2.0
 import Qt3D.Extras 2.0

 Entity {
     id: sceneRoot

     Camera {
         id: camera
         projectionType: CameraLens.PerspectiveProjection
         fieldOfView: 45
         aspectRatio: 16/9
         nearPlane : 0.1
         farPlane : 1000.0
         position: Qt.vector3d( 0.0, 0.0, -40.0 )
         upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
         viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
     }

     OrbitCameraController {
         camera: camera
     }

     components: [
         RenderSettings {
             activeFrameGraph: ForwardRenderer {
                 clearColor: Qt.rgba(0, 0.5, 1, 1)
                 camera: camera
             }
         },
         // Event Source will be set by the Qt3DQuickWindow
         InputSettings { }
     ]

     PhongMaterial {
         id: material
     }

     TorusMesh {
         id: torusMesh
         radius: 5
         minorRadius: 1
         rings: 100
         slices: 20
     }

     Transform {
         id: torusTransform
         scale3D: Qt.vector3d(1.5, 1, 0.5)
         rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
     }

     Entity {
         id: torusEntity
         components: [ torusMesh, material, torusTransform ]
     }

     SphereMesh {
         id: sphereMesh
         radius: 3
     }

     Transform {
         id: sphereTransform
         property real userAngle: 0.0
         matrix: {
             var m = Qt.matrix4x4();
             m.rotate(userAngle, Qt.vector3d(0, 1, 0));
             m.translate(Qt.vector3d(20, 0, 0));
             return m;
         }
     }

     QQ2.NumberAnimation {
         target: sphereTransform
         property: "userAngle"
         duration: 10000
         from: 0
         to: 360

         loops: QQ2.Animation.Infinite
         running: true
     }

     Entity {
         id: sphereEntity
         components: [ sphereMesh, material, sphereTransform ]
     }
 }