SimpleMaterial.qml Example File

simplecustommaterial/SimpleMaterial.qml
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 import Qt3D.Core 2.0
 import Qt3D.Render 2.0

 Material {
     id: root

     property color maincolor: Qt.rgba(0.0, 0.0, 0.0, 1.0)

     parameters: [
         Parameter {
             name: "maincolor"
             value: Qt.vector3d(root.maincolor.r, root.maincolor.g, root.maincolor.b)
         }
     ]


     effect: Effect {

         property string vertex: "qrc:/shaders/gl3/simpleColor.vert"
         property string fragment: "qrc:/shaders/gl3/simpleColor.frag"
         property string vertexES: "qrc:/shaders/es2/simpleColor.vert"
         property string fragmentES: "qrc:/shaders/es2/simpleColor.frag"

         FilterKey {
             id: forward
             name: "renderingStyle"
             value: "forward"
         }

         ShaderProgram {
             id: gl3Shader
             vertexShaderCode: loadSource(parent.vertex)
             fragmentShaderCode: loadSource(parent.fragment)
         }
         ShaderProgram {
             id: es2Shader
             vertexShaderCode: loadSource(parent.vertexES)
             fragmentShaderCode: loadSource(parent.fragmentES)
         }

         techniques: [
             // OpenGL 3.1
             Technique {
                 filterKeys: [forward]
                 graphicsApiFilter {
                     api: GraphicsApiFilter.OpenGL
                     profile: GraphicsApiFilter.CoreProfile
                     majorVersion: 3
                     minorVersion: 1
                 }
                 renderPasses: RenderPass {
                     shaderProgram: gl3Shader
                 }
             },
             // OpenGL 2.0
             Technique {
                 filterKeys: [forward]
                 graphicsApiFilter {
                     api: GraphicsApiFilter.OpenGL
                     profile: GraphicsApiFilter.NoProfile
                     majorVersion: 2
                     minorVersion: 0
                 }
                 renderPasses: RenderPass {
                     shaderProgram: es2Shader
                 }
             },
             // ES 2.0
             Technique {
                 filterKeys: [forward]
                 graphicsApiFilter {
                     api: GraphicsApiFilter.OpenGLES
                     profile: GraphicsApiFilter.CoreProfile
                     majorVersion: 2
                     minorVersion: 0
                 }
                 renderPasses: RenderPass {
                     shaderProgram: es2Shader
                 }
             }
         ]
     }
 }