background.vert Example File

wave/shaders/background.vert
 #version 150 core

 in vec4 vertexPosition;
 in vec2 vertexTexCoord;

 out vec2 texCoord;

 uniform mat4 modelMatrix;

 void main()
 {
     texCoord = vertexTexCoord;
     gl_Position = modelMatrix * vertexPosition;
 }