BluetoothAlarmDialog.qml Example File

heartrate-game/qml/BluetoothAlarmDialog.qml
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 import QtQuick 2.5

 Item {
     id: root
     anchors.fill: parent

     Rectangle {
         anchors.fill: parent
         color: "black"
         opacity: 0.9
     }

     MouseArea {
         id: eventEater
     }

     Rectangle {
         id: dialogFrame

         anchors.centerIn: parent
         width: parent.width * 0.8
         height: parent.height * 0.6
         border.color: "#454545"
         color: GameSettings.backgroundColor
         radius: width * 0.05

         Item {
             id: dialogContainer
             anchors.fill: parent
             anchors.margins: parent.width*0.05

             Image {
                 id: offOnImage
                 anchors.left: quitButton.left
                 anchors.right: quitButton.right
                 anchors.top: parent.top
                 height: GameSettings.heightForWidth(width, sourceSize)
                 source: "images/bt_off_to_on.png"
             }

             Text {
                 anchors.left: parent.left
                 anchors.right: parent.right
                 anchors.top: offOnImage.bottom
                 anchors.bottom: quitButton.top
                 horizontalAlignment: Text.AlignHCenter
                 verticalAlignment: Text.AlignVCenter
                 wrapMode: Text.WordWrap
                 font.pixelSize: GameSettings.mediumFontSize
                 color: GameSettings.textColor
                 text: qsTr("This application cannot be used without Bluetooth. Please switch Bluetooth ON to continue.")
             }

             GameButton {
                 id: quitButton
                 anchors.bottom: parent.bottom
                 anchors.horizontalCenter: parent.horizontalCenter
                 width: dialogContainer.width * 0.6
                 height: GameSettings.buttonHeight
                 onClicked: Qt.quit()

                 Text {
                     anchors.centerIn: parent
                     color: GameSettings.textColor
                     font.pixelSize: GameSettings.bigFontSize
                     text: qsTr("Quit")
                 }
             }
         }
     }
 }