Connect.qml Example File

heartrate-game/qml/Connect.qml
 /***************************************************************************
 **
 ** Copyright (C) 2017 The Qt Company Ltd.
 ** Contact: https://www.qt.io/licensing/
 **
 ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and The Qt Company. For licensing terms
 ** and conditions see https://www.qt.io/terms-conditions. For further
 ** information use the contact form at https://www.qt.io/contact-us.
 **
 ** BSD License Usage
 ** Alternatively, you may use this file under the terms of the BSD license
 ** as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import QtQuick 2.5
 import Shared 1.0

 GamePage {

     errorMessage: deviceFinder.error
     infoMessage: deviceFinder.info

     Rectangle {
         id: viewContainer
         anchors.top: parent.top
         anchors.bottom:
             // only BlueZ platform has address type selection
             connectionHandler.requiresAddressType ? addressTypeButton.top : searchButton.top
         anchors.topMargin: GameSettings.fieldMargin + messageHeight
         anchors.bottomMargin: GameSettings.fieldMargin
         anchors.horizontalCenter: parent.horizontalCenter
         width: parent.width - GameSettings.fieldMargin*2
         color: GameSettings.viewColor
         radius: GameSettings.buttonRadius

         Text {
             id: title
             width: parent.width
             height: GameSettings.fieldHeight
             horizontalAlignment: Text.AlignHCenter
             verticalAlignment: Text.AlignVCenter
             color: GameSettings.textColor
             font.pixelSize: GameSettings.mediumFontSize
             text: qsTr("FOUND DEVICES")

             BottomLine {
                 height: 1;
                 width: parent.width
                 color: "#898989"
             }
         }

         ListView {
             id: devices
             anchors.left: parent.left
             anchors.right: parent.right
             anchors.bottom: parent.bottom
             anchors.top: title.bottom
             model: deviceFinder.devices
             clip: true

             delegate: Rectangle {
                 id: box
                 height:GameSettings.fieldHeight * 1.2
                 width: parent.width
                 color: index % 2 === 0 ? GameSettings.delegate1Color : GameSettings.delegate2Color

                 MouseArea {
                 anchors.fill: parent
                     onClicked: {
                         deviceFinder.connectToService(modelData.deviceAddress);
                         app.showPage("Measure.qml")
                     }
                 }

                 Text {
                     id: device
                     font.pixelSize: GameSettings.smallFontSize
                     text: modelData.deviceName
                     anchors.top: parent.top
                     anchors.topMargin: parent.height * 0.1
                     anchors.leftMargin: parent.height * 0.1
                     anchors.left: parent.left
                     color: GameSettings.textColor
                 }

                 Text {
                     id: deviceAddress
                     font.pixelSize: GameSettings.smallFontSize
                     text: modelData.deviceAddress
                     anchors.bottom: parent.bottom
                     anchors.bottomMargin: parent.height * 0.1
                     anchors.rightMargin: parent.height * 0.1
                     anchors.right: parent.right
                     color: Qt.darker(GameSettings.textColor)
                 }
             }
         }
     }

     GameButton {
         id: addressTypeButton
         anchors.horizontalCenter: parent.horizontalCenter
         anchors.bottom: searchButton.top
         anchors.bottomMargin: GameSettings.fieldMargin*0.5
         width: viewContainer.width
         height: GameSettings.fieldHeight
         visible: connectionHandler.requiresAddressType // only required on BlueZ
         state: "public"
         onClicked: state == "public" ? state = "random" : state = "public"

         states: [
             State {
                 name: "public"
                 PropertyChanges { target: addressTypeText; text: qsTr("Public Address") }
                 PropertyChanges { target: deviceHandler; addressType: AddressType.PublicAddress }
             },
             State {
                 name: "random"
                 PropertyChanges { target: addressTypeText; text: qsTr("Random Address") }
                 PropertyChanges { target: deviceHandler; addressType: AddressType.RandomAddress }
             }
         ]

         Text {
             id: addressTypeText
             anchors.centerIn: parent
             font.pixelSize: GameSettings.tinyFontSize
             color: GameSettings.textColor
         }
     }

     GameButton {
         id: searchButton
         anchors.horizontalCenter: parent.horizontalCenter
         anchors.bottom: parent.bottom
         anchors.bottomMargin: GameSettings.fieldMargin
         width: viewContainer.width
         height: GameSettings.fieldHeight
         enabled: !deviceFinder.scanning
         onClicked: deviceFinder.startSearch()

         Text {
             anchors.centerIn: parent
             font.pixelSize: GameSettings.tinyFontSize
             text: qsTr("START SEARCH")
             color: searchButton.enabled ? GameSettings.textColor : GameSettings.disabledTextColor
         }
     }
 }