main.qml Example File

textureandlight/qml/textureandlight/main.qml
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 ** This file is part of the QtCanvas3D module of the Qt Toolkit.
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 import QtQuick 2.0
 import QtCanvas3D 1.0

 import "textureandlight.js" as GLCode

 Item {
     id: mainview
     width: 1280
     height: 768
     visible: true

     Canvas3D {
         id: canvas3d
         anchors.fill:parent
         focus: true
         property double xRotAnim: 0
         property double yRotAnim: 0
         property double zRotAnim: 0
         property bool isRunning: true

         // Emitted when one time initializations should happen
         onInitializeGL: {
             GLCode.initializeGL(canvas3d);
         }

         // Emitted each time Canvas3D is ready for a new frame
         onPaintGL: {
             GLCode.paintGL(canvas3d);
         }

         onResizeGL: {
             GLCode.resizeGL(canvas3d);
         }

         Keys.onSpacePressed: {
             canvas3d.isRunning = !canvas3d.isRunning
             if (canvas3d.isRunning) {
                 objAnimationX.pause();
                 objAnimationY.pause();
                 objAnimationZ.pause();
             } else {
                 objAnimationX.resume();
                 objAnimationY.resume();
                 objAnimationZ.resume();
             }
         }

         SequentialAnimation {
             id: objAnimationX
             loops: Animation.Infinite
             running: true
             NumberAnimation {
                 target: canvas3d
                 property: "xRotAnim"
                 from: 0.0
                 to: 120.0
                 duration: 7000
                 easing.type: Easing.InOutQuad
             }
             NumberAnimation {
                 target: canvas3d
                 property: "xRotAnim"
                 from: 120.0
                 to: 0.0
                 duration: 7000
                 easing.type: Easing.InOutQuad
             }
         }

         SequentialAnimation {
             id: objAnimationY
             loops: Animation.Infinite
             running: true
             NumberAnimation {
                 target: canvas3d
                 property: "yRotAnim"
                 from: 0.0
                 to: 240.0
                 duration: 5000
                 easing.type: Easing.InOutCubic
             }
             NumberAnimation {
                 target: canvas3d
                 property: "yRotAnim"
                 from: 240.0
                 to: 0.0
                 duration: 5000
                 easing.type: Easing.InOutCubic
             }
         }

         SequentialAnimation {
             id: objAnimationZ
             loops: Animation.Infinite
             running: true
             NumberAnimation {
                 target: canvas3d
                 property: "zRotAnim"
                 from: -100.0
                 to: 100.0
                 duration: 3000
                 easing.type: Easing.InOutSine
             }
             NumberAnimation {
                 target: canvas3d
                 property: "zRotAnim"
                 from: 100.0
                 to: -100.0
                 duration: 3000
                 easing.type: Easing.InOutSine
             }
         }
     }
 }