ImageCube.qml Example File

threejs/oneqt/ImageCube.qml
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 import QtQuick 2.0
 import QtCanvas3D 1.0

 import "imagecube.js" as GLCode

 Canvas3D {
     id: cube
     state: "image6"
     property color backgroundColor: "#FCFCFC"
     property real angleOffset: -180 / 8.0
     property string image1: ""
     property string image2: ""
     property string image3: ""
     property string image4: ""
     property string image5: ""
     property string image6: ""
     property real xRotation: 0
     property real yRotation: 0
     property real zRotation: 0

     onBackgroundColorChanged: { GLCode.setBackgroundColor(cube.backgroundColor); }

     states: [
         State {
             name: "image1"
             PropertyChanges { target: cube; xRotation: 0; }
             PropertyChanges { target: cube; yRotation: 180 * 1.5 + angleOffset; }
             PropertyChanges { target: cube; zRotation: 0 }
         },
         State {
             name: "image2"
             PropertyChanges { target: cube; xRotation: 0; }
             PropertyChanges { target: cube; yRotation: 180 * 1.0 + angleOffset; }
             PropertyChanges { target: cube; zRotation: 0 }
         },
         State {
             name: "image3"
             PropertyChanges { target: cube; xRotation: 0; }
             PropertyChanges { target: cube; yRotation: 180 * 0.5 + angleOffset; }
             PropertyChanges { target: cube; zRotation: 0 }
         },
         State {
             name: "image4"
             PropertyChanges { target: cube; xRotation: 0; }
             PropertyChanges { target: cube; yRotation: 0 + angleOffset; }
             PropertyChanges { target: cube; zRotation: 0 }
         },
         State {
             name: "image5"
             PropertyChanges { target: cube; xRotation: 180 / 2.0; }
             PropertyChanges { target: cube; yRotation: 0; }
             PropertyChanges { target: cube; zRotation: -angleOffset; }
         },
         State {
             name: "image6"
             PropertyChanges { target: cube; xRotation: -180 / 2.0; }
             PropertyChanges { target: cube; yRotation: 0; }
             PropertyChanges { target: cube; zRotation: angleOffset; }
         }
     ]

     transitions: [
         Transition {
             id: turnTransition
             from: "*"
             to: "*"
             RotationAnimation {
                 properties: "xRotation,yRotation,zRotation"
                 easing.type: Easing.InOutCubic
                 direction: RotationAnimation.Shortest
                 duration: 450
             }
         }
     ]

     onInitializeGL: {
         GLCode.initializeGL(cube);
     }

     onPaintGL: {
         GLCode.paintGL(cube);
     }

     onResizeGL: {
         GLCode.resizeGL(cube);
     }

     SwipeArea {
         id: swipeArea
         anchors.fill: parent

         onSwipeRight: {
             if (cube.state === "image1")
                 cube.state = "image4";
             else if (cube.state == "image2")
                 cube.state = "image1";
             else if (cube.state == "image3")
                 cube.state = "image2";
             else if (cube.state == "image4")
                 cube.state = "image3";
             else if (cube.state == "image5")
                 cube.state = "image3";
             else if (cube.state == "image6")
                 cube.state = "image3";
         }

         onSwipeLeft: {
             if (cube.state === "image1")
                 cube.state = "image2";
             else if (cube.state == "image2")
                 cube.state = "image3";
             else if (cube.state == "image3")
                 cube.state = "image4";
             else if (cube.state == "image4")
                 cube.state = "image1";
             else if (cube.state == "image5")
                 cube.state = "image1";
             else if (cube.state == "image6")
                 cube.state = "image1";
         }

         onSwipeUp: {
             if (cube.state === "image1")
                 cube.state = "image6";
             else if (cube.state == "image2")
                 cube.state = "image6";
             else if (cube.state == "image3")
                 cube.state = "image6";
             else if (cube.state == "image4")
                 cube.state = "image6";
             else if (cube.state == "image5")
                 cube.state = "image4";
             else if (cube.state == "image6")
                 cube.state = "image2";
         }

         onSwipeDown: {
             if (cube.state === "image1")
                 cube.state = "image5";
             else if (cube.state == "image2")
                 cube.state = "image5";
             else if (cube.state == "image3")
                 cube.state = "image5";
             else if (cube.state == "image4")
                 cube.state = "image5";
             else if (cube.state == "image5")
                 cube.state = "image2";
             else if (cube.state == "image6")
                 cube.state = "image4";
         }
     }

 }