planets.js Example File

threejs/planets/planets.js
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 Qt.include("three.js")
 Qt.include("threex.planets.js")

 var SUN = 0;
 var MERCURY = 1;
 var VENUS = 2;
 var EARTH = 3;
 var MARS = 4;
 var JUPITER = 5;
 var SATURN = 6;
 var URANUS = 7;
 var NEPTUNE = 8;
 var NUM_SELECTABLE_PLANETS = 9;
 var MOON = 9;
 var SOLAR_SYSTEM = 100;

 var camera, scene, renderer;
 var planetCanvas, mouse, raycaster;

 var daysPerFrame;
 var daysPerFrameScale;
 var planetScale;
 var cameraDistance;

 var objects = []; // Planet objects
 var hitObjects = []; // Planet hit detection objects
 var planets = []; // Planet data info

 var commonGeometry;
 var hitGeometry;
 var solarDistance = 2600000;
 var saturnOuterRadius = 120.700;
 var uranusOuterRadius = 40;

 var qmlView;

 var oldFocusedPlanetPosition;
 var oldCameraPosition;
 var defaultCameraPosition;

 var y = 2000;
 var m = 1;
 var D = 1;
 // Time scale formula based on http://www.stjarnhimlen.se/comp/ppcomp.html
 var startD = 367 * y - 7 * (y + (m + 9) / 12) / 4 + 275 * m / 9 + D - 730530;
 var oldTimeD = startD;
 var currTimeD = startD;

 var auScale = 149597.870700; // AU in thousands of kilometers

 var focusedScaling = false;
 var focusedMinimumScale = 20;
 var actualScale;

 function initializeGL(canvas, eventSource, mainView) {

     planetCanvas = canvas;
     qmlView = mainView;

     camera = new THREE.PerspectiveCamera(45, canvas.width / canvas.height, 2500000, 20000000);
     defaultCameraPosition = new THREE.Vector3(solarDistance, solarDistance, solarDistance);
     camera.position.set(defaultCameraPosition.x, defaultCameraPosition.y, defaultCameraPosition.z);

     scene = new THREE.Scene();

     var starSphere = THREEx.Planets.createStarfield(8500000);
     scene.add(starSphere);

     var light = new THREE.PointLight(0x777777, 2);
     light.position.set(0, 0, 0);
     scene.add(light);

     scene.add(new THREE.AmbientLight(0x111111));

     loadPlanetData();
     createPlanets();
     setScale(1200);

     camera.lookAt(objects[0].position); // look at the Sun

     raycaster = new THREE.Raycaster();
     mouse = new THREE.Vector2();

     renderer = new THREE.Canvas3DRenderer(
                 { canvas: canvas, antialias: true, devicePixelRatio: canvas.devicePixelRatio });

     renderer.setPixelRatio(canvas.devicePixelRatio);
     renderer.setSize(canvas.width, canvas.height);
     eventSource.mouseDown.connect(onDocumentMouseDown);
 }

 function loadPlanetData() {

     // Planet Data
     // radius - planet radius in millions of meters
     // tilt - planet axis angle
     // N1 N2 - longitude of the ascending node
     // i1 i2 - inclination to the ecliptic (plane of the Earth's orbit)
     // w1 w2 - argument of perihelion
     // a1 a2 - semi-major axis, or mean distance from Sun
     // e1 e2 - eccentricity (0=circle, 0-1=ellipse, 1=parabola)
     // M1 M2 - mean anomaly (0 at perihelion; increases uniformly with time)
     // period - sidereal rotation period
     // centerOfOrbit - the planet in the center of the orbit
     // (orbital elements based on http://www.stjarnhimlen.se/comp/ppcomp.html)

     var sun = { radius: 694.439, tilt: 63.87, period: 25.05 };
     planets.push(sun);
     var mercury = {
         radius: 2.433722, tilt: 0.04, N1: 48.3313, N2: 0.0000324587,
         i1: 7.0047, i2: 0.0000000500, w1: 29.1241, w2: 0.0000101444,
         a1: 0.387098, a2: 0, e1: 0.205635, e2: 0.000000000559,
         M1: 168.6562, M2: 4.0923344368, period: 58.646,
         centerOfOrbit: SUN
     };
     planets.push(mercury);
     var venus = {
         radius: 6.046079, tilt: 177.36, N1: 76.6799, N2: 0.0000246590,
         i1: 3.3946, i2: 0.0000000275, w1: 54.8910, w2: 0.0000138374,
         a1: 0.723330, a2: 0, e1: 0.006773, e2: -0.000000001302,
         M1: 48.0052, M2: 1.6021302244, period: 243.0185,
         centerOfOrbit: SUN
     };
     planets.push(venus);
     var earth = {
         radius: 6.371, tilt: 25.44, N1: 174.873, N2: 0,
         i1: 0.00005, i2: 0, w1: 102.94719, w2: 0,
         a1: 1, a2: 0, e1: 0.01671022, e2: 0,
         M1: 357.529, M2: 0.985608, period: 0.997,
         centerOfOrbit: SUN
     };
     planets.push(earth);
     var mars = {
         radius: 3.389372, tilt: 25.19, N1: 49.5574, N2: 0.0000211081,
         i1: 1.8497, i2: -0.0000000178, w1: 286.5016, w2: 0.0000292961,
         a1: 1.523688, a2: 0, e1: 0.093405, e2: 0.000000002516,
         M1: 18.6021, M2: 0.5240207766, period: 1.025957,
         centerOfOrbit: SUN
     };
     planets.push(mars);
     var jupiter = {
         radius: 71.41254, tilt: 3.13, N1: 100.4542, N2: 0.0000276854,
         i1: 1.3030, i2: -0.0000001557, w1: 273.8777, w2: 0.0000164505,
         a1: 5.20256, a2: 0, e1: 0.048498, e2: 0.000000004469,
         M1: 19.8950, M2: 0.0830853001, period: 0.4135,
         centerOfOrbit: SUN
     };
     planets.push(jupiter);
     var saturn = {
         radius: 60.19958, tilt: 26.73, N1: 113.6634, N2: 0.0000238980,
         i1: 2.4886, i2: -0.0000001081, w1: 339.3939, w2: 0.0000297661,
         a1: 9.55475, a2: 0, e1: 0.055546, e2: -0.000000009499,
         M1: 316.9670, M2: 0.0334442282, period: 0.4395,
         centerOfOrbit: SUN
     };
     planets.push(saturn);
     var uranus = {
         radius: 25.5286, tilt: 97.77, N1: 74.0005, N2: 0.000013978,
         i1: 0.7733, i2: 0.000000019, w1: 96.6612, w2: 0.000030565,
         a1: 19.18171, a2: -0.0000000155, e1: 0.047318, e2: 0.00000000745,
         M1: 142.5905, M2: 0.011725806, period: 0.71833,
         centerOfOrbit: SUN
     };
     planets.push(uranus);
     var neptune = {
         radius: 24.73859, tilt: 28.32, N1: 131.7806, N2: 0.000030173,
         i1: 1.7700, i2: -0.000000255, w1: 272.8461, w2: 0.000006027,
         a1: 30.05826, a2: 0.00000003313, e1: 0.008606, e2: 0.00000000215,
         M1: 260.2471, M2: 0.005995147, period: 0.6713,
         centerOfOrbit: SUN
     };
     planets.push(neptune);
     var moon = {
         radius: 1.5424, tilt: 28.32, N1: 125.1228, N2: -0.0529538083,
         i1: 5.1454, i2: 0, w1: 318.0634, w2: 0.1643573223,
         a1: 0.273, a2: 0, e1: 0.054900, e2: 0,
         M1: 115.3654, M2: 13.0649929509, period: 27.321582,
         centerOfOrbit: EARTH
     };
     planets.push(moon);

 }

 function createPlanets() {

     objects = [];

     commonGeometry = new THREE.BufferGeometry().fromGeometry(new THREE.SphereGeometry(1, 64, 64));
     hitGeometry = new THREE.BufferGeometry().fromGeometry(new THREE.SphereGeometry(1, 8, 8));

     var ringSegments = 70;
     var mesh, innerRadius, outerRadius, ring;

     for (var i = 0; i < planets.length; i ++) {
         switch (i) {
         case SUN:
             mesh = createSun(planets[i]["radius"]);
             mesh.position.set(0, 0, 0);
             break;
         case MERCURY:
             mesh = createPlanet(planets[i]["radius"], 0.005, 'images/mercurymap.jpg',
                                 'images/mercurybump.jpg');
             break;
         case VENUS:
             mesh = createPlanet(planets[i]["radius"], 0.005, 'images/venusmap.jpg',
                                 'images/venusbump.jpg');
             break;
         case EARTH:
             mesh = createPlanet(planets[i]["radius"], 0.05, 'images/earthmap1k.jpg',
                                 'images/earthbump1k.jpg', 'images/earthspec1k.jpg');
             createEarthCloud(mesh);
             break;
         case MARS:
             mesh = createPlanet(planets[i]["radius"], 0.05, 'images/marsmap1k.jpg',
                                 'images/marsbump1k.jpg');
             break;
         case JUPITER:
             mesh = createPlanet(planets[i]["radius"], 0.02, 'images/jupitermap.jpg',
                                 'images/jupitermap.jpg');
             break;
         case SATURN:
             mesh = createPlanet(planets[i]["radius"], 0.05, 'images/saturnmap.jpg',
                                 'images/saturnmap.jpg');
             innerRadius = (planets[i]["radius"] + 6.630) / planets[i]["radius"];
             outerRadius = (planets[i]["radius"] + saturnOuterRadius) / planets[i]["radius"];
             ring = createRing(innerRadius, outerRadius, ringSegments,
                                   'qrc:images/saturnringcolortrans.png');
             ring.receiveShadow = true;
             ring.castShadow = true;
             mesh.add(ring);
             break;
         case URANUS:
             mesh = createPlanet(planets[i]["radius"], 0.05, 'images/uranusmap.jpg',
                                 'images/uranusmap.jpg');
             innerRadius = (planets[i]["radius"] + 2) / planets[i]["radius"];
             outerRadius = (planets[i]["radius"] + uranusOuterRadius) / planets[i]["radius"];
             ring = createRing(innerRadius, outerRadius, ringSegments,
                                   'qrc:images/uranusringcolortrans.png');
             ring.receiveShadow = true;
             ring.castShadow = true;
             mesh.add(ring);
             break;
         case NEPTUNE:
             mesh = createPlanet(planets[i]["radius"], 0.05, 'images/neptunemap.jpg',
                                 'images/neptunemap.jpg');
             break;
         case MOON:
             mesh = createPlanet(planets[i]["radius"], 0.05, 'images/moonmap1k.jpg',
                                 'images/moonbump1k.jpg');
             break;
         }

         objects.push(mesh);
         scene.add(mesh);

         // Create separate meshes for click detection
         var hitMesh = new THREE.Mesh(hitGeometry);
         hitMesh.visible = false;
         hitObjects.push(hitMesh);
         scene.add(hitMesh);
     }

 }

 function createSun(radius) {

     var textureLoader = new THREE.TextureLoader();
     var texture = textureLoader.load('images/sunmap.jpg');
     var material = new THREE.MeshBasicMaterial({ map: texture });
     var mesh = new THREE.Mesh(commonGeometry, material);
     mesh.scale.set(radius, radius, radius);

     mesh.receiveShadow = false;
     mesh.castShadow = false;

     return mesh;
 }

 function createPlanet(radius, bumpMapScale, mapTexture, bumpTexture, specularTexture) {

     var textureLoader = new THREE.TextureLoader();
     var material = new THREE.MeshPhongMaterial({
                                                    map: textureLoader.load(mapTexture),
                                                    bumpMap: textureLoader.load(bumpTexture),
                                                    bumpScale: bumpMapScale
                                                });

     if (specularTexture) {
         material.specularMap = textureLoader.load(specularTexture);
         material.specular = new THREE.Color('grey');
         material.shininess = 50.0;
     } else {
         material.shininess = 1.0;
     }

     var mesh = new THREE.Mesh(commonGeometry, material);
     mesh.scale.set(radius, radius, radius);

     return mesh;

 }

 function createEarthCloud(earthMesh) {

     var textureLoader = new THREE.TextureLoader();
     var material = new THREE.MeshPhongMaterial({
                                                    map: textureLoader.load('qrc:images/earthcloudmapcolortrans.png'),
                                                    side: THREE.BackSide,
                                                    transparent: true,
                                                    opacity: 0.8
                                                });
     var mesh = new THREE.Mesh(commonGeometry, material);

     var material2 = new THREE.MeshPhongMaterial({
                                                    map: textureLoader.load('qrc:images/earthcloudmapcolortrans.png'),
                                                    side: THREE.FrontSide,
                                                    transparent: true,
                                                    opacity: 0.8
                                                });
     var mesh2 = new THREE.Mesh(commonGeometry, material2);

     mesh.scale.set(1.02, 1.02, 1.02);
     earthMesh.add(mesh);
     mesh2.scale.set(1.02, 1.02, 1.02);
     earthMesh.add(mesh2);
 }

 function createRing(radius, width, height, texture) {

     var textureLoader = new THREE.TextureLoader();
     var geometry = new THREE.BufferGeometry().fromGeometry(
                 new THREEx.Planets._RingGeometry(radius, width, height));

     var material = new THREE.MeshPhongMaterial({
                                                    map: textureLoader.load(texture),
                                                    side: THREE.DoubleSide,
                                                    transparent: true,
                                                    opacity: 0.8
                                                });
     material.map.minFilter = THREE.NearestFilter;
     var mesh = new THREE.Mesh(geometry, material);
     mesh.lookAt(new THREE.Vector3(0, 90, 0));

     return mesh;

 }

 function createStarfield(radius) {

     var textureLoader = new THREE.TextureLoader();
     var texture = textureLoader.load('images/galaxy_starfield.png')
     var material = new THREE.MeshBasicMaterial({
                                                    map: texture,
                                                    side: THREE.BackSide
                                                })
     var geometry = new THREE.BufferGeometry().fromGeometry(new THREE.SphereGeometry(radius, 32, 32));
     var mesh = new THREE.Mesh(geometry, material)

     return mesh

 }

 function onResizeGL(canvas) {

     if (camera === undefined) return;

     camera.aspect = canvas.width / canvas.height;
     camera.updateProjectionMatrix();
     renderer.setPixelRatio(canvas.devicePixelRatio);
     renderer.setSize(canvas.width, canvas.height);

 }

 function onSpeedChanged(value) {

     daysPerFrameScale = value;

 }

 function setScale(value, focused) {

     // Save actual scale in focus mode
     if (!focused)
         actualScale = value;

     // Limit minimum scaling in focus mode to avoid jitter caused by rounding errors
     if (value <= focusedMinimumScale && (focusedScaling || focused)) {
         planetScale = focusedMinimumScale;
     } else {
         planetScale = actualScale;
     }

     for (var i = 0; i < objects.length; i++) {
         var object = objects[i];
         // first reset scale
         var radius = planets[i]["radius"];
         object.scale.set(radius, radius, radius);
         if (i === SUN) {
             object.scale.multiplyScalar(planetScale / 100);
         } else {
             object.scale.multiplyScalar(planetScale);
         }
         hitObjects[i].scale.set(object.scale.x, object.scale.y, object.scale.z);
     }

 }

 function prepareFocusedPlanetAnimation() {

     oldCameraPosition = camera.position.clone();

     var planet = SUN;
     if (qmlView.oldPlanet !== SOLAR_SYSTEM)
         planet = qmlView.oldPlanet;
     oldFocusedPlanetPosition = objects[planet].position.clone();
     qmlView.oldPlanet = qmlView.focusedPlanet;

     if (qmlView.focusedPlanet !== SOLAR_SYSTEM && actualScale <= focusedMinimumScale) {
         // Limit minimum scaling in focus mode to avoid jitter caused by rounding errors
         planetScale = focusedMinimumScale;
         setScale(focusedMinimumScale, true);
         focusedScaling = true;
     } else if (focusedScaling === true) {
         // Restore normal scaling
         focusedScaling = false;
         setScale(actualScale);
     }

     calculateLookAtOffset();
     calculateCameraOffset();

 }

 function setCameraDistance(distance) {

     cameraDistance = distance;

 }

 function calculateLookAtOffset() {

     var offset = oldFocusedPlanetPosition.clone();

     var planet = 0;
     if (qmlView.focusedPlanet !== SOLAR_SYSTEM)
         planet = qmlView.oldPlanet;

     var focusedPlanetPosition = objects[planet].position.clone();
     offset.sub(focusedPlanetPosition);

     qmlView.xLookAtOffset = offset.x;
     qmlView.yLookAtOffset = offset.y;
     qmlView.zLookAtOffset = offset.z;

 }

 function calculateCameraOffset() {

     var offset = oldCameraPosition.clone();

     var planet = 0;
     if (qmlView.focusedPlanet !== SOLAR_SYSTEM)
         planet = qmlView.focusedPlanet;

     var newCameraPosition = getNewCameraPosition(getOuterRadius(planet));

     if (qmlView.focusedPlanet !== SUN)
         offset.sub(newCameraPosition);

     if (qmlView.focusedPlanet === SUN && qmlView.oldPlanet === SOLAR_SYSTEM) {
         qmlView.xCameraOffset = Math.abs(offset.x);
         qmlView.yCameraOffset = Math.abs(offset.y);
         qmlView.zCameraOffset = Math.abs(offset.z);
     } else { // from a planet to another
         qmlView.xCameraOffset = offset.x;
         qmlView.yCameraOffset = offset.y;
         qmlView.zCameraOffset = offset.z;
     }

 }

 function getNewCameraPosition( radius ) {

     var position;
     if (qmlView.focusedPlanet === SOLAR_SYSTEM) {
         position = defaultCameraPosition.clone();
         position.multiplyScalar(cameraDistance);
     } else if (qmlView.focusedPlanet === SUN) {
         position = new THREE.Vector3(radius * planetScale * 2,
                                      radius * planetScale * 2,
                                      radius * planetScale * 2);
         position.multiplyScalar(cameraDistance);

     } else {
         var vec1 = objects[qmlView.focusedPlanet].position.clone();
         var vec2 = new THREE.Vector3(0, 1, 0);
         vec1.normalize();
         vec2.cross(vec1);
         vec2.multiplyScalar(radius * planetScale * cameraDistance * 4);
         vec2.add(objects[qmlView.focusedPlanet].position);
         vec1.set(0, radius * planetScale, 0);
         vec2.add(vec1);
         position = vec2;
     }
     return position;
 }

 function onDocumentMouseDown(x, y) {

     // Mouse selection for planets and Solar system, not for the Moon.
     // Intersection tests are done against a set of cruder hit objects instead of
     // actual planet meshes, as checking a lot of faces can be slow.
     mouse.set((x / planetCanvas.width) * 2 - 1, - (y / planetCanvas.height ) * 2 + 1);

     raycaster.setFromCamera(mouse, camera);

     var intersects = [];
     var i = 0;
     var objectCount = hitObjects.length - 1; // -1 excludes the moon, which is the last object
     while (i < objectCount) {
         // Update hitObject position
         var objectPos = objects[i].position;
         var hitObject = hitObjects[i];
         hitObject.position.set(objectPos.x, objectPos.y, objectPos.z);
         hitObject.updateMatrixWorld();

         hitObject.raycast( raycaster, intersects );

         i++;
     }
     intersects.sort( raycaster.ascSort );

     var selectedPlanet;

     if (intersects.length > 0) {
         var intersect = intersects[0];

         i = 0;
         while (i < objectCount) {
             if (intersect.object === hitObjects[i]) {
                 selectedPlanet = i;
                 break;
             }
             i++;
         }
         if (selectedPlanet < NUM_SELECTABLE_PLANETS) {
             qmlView.focusedPlanet = selectedPlanet;
             // Limit minimum scaling in focus mode to avoid jitter caused by rounding errors
             if (actualScale <= focusedMinimumScale) {
                 planetScale = focusedMinimumScale;
                 setScale(focusedMinimumScale, true);
             }
             focusedScaling = true;
         }
     } else {
         qmlView.focusedPlanet = SOLAR_SYSTEM;
         // Restore normal scaling
         if (focusedScaling === true) {
             focusedScaling = false;
             setScale(actualScale);
         }
     }

 }

 function paintGL(canvas) {

     if (qmlView.focusedPlanet === SOLAR_SYSTEM)
         daysPerFrame = daysPerFrameScale * 10;
     else
         daysPerFrame = daysPerFrameScale * planets[qmlView.focusedPlanet]["period"] / 100;

     // Advance the time in days
     oldTimeD = currTimeD;
     currTimeD = currTimeD + daysPerFrame;
     var deltaTimeD = currTimeD - oldTimeD;

     // Position the planets orbiting the sun
     for (var i = 1; i < objects.length; i ++) {
         var object = objects[i];
         var planet = planets[i];

         // Bumpmaps of mercury, venus, jupiter and moon need special handling
         if (i == MERCURY || i == VENUS || i == JUPITER || i == MOON)
             object.material.bumpScale = 0.03 * planetScale;
         else
             object.material.bumpScale = 0.3 * planetScale;

         // Calculate the planet orbital elements from the current time in days
         var N =  (planet["N1"] + planet["N2"] * currTimeD) * Math.PI / 180;
         var iPlanet = (planet["i1"] + planet["i2"] * currTimeD) * Math.PI / 180;
         var w =  (planet["w1"] + planet["w2"] * currTimeD) * Math.PI / 180;
         var a = planet["a1"] + planet["a2"] * currTimeD;
         var e = planet["e1"] + planet["e2"] * currTimeD;
         var M = (planet["M1"] + planet["M2"] * currTimeD) * Math.PI / 180;
         var E = M + e * Math.sin(M) * (1.0 + e * Math.cos(M));

         var xv = a * (Math.cos(E) - e);
         var yv = a * (Math.sqrt(1.0 - e * e) * Math.sin(E));
         var v = Math.atan2(yv, xv);

         // Calculate the distance (radius)
         var r = Math.sqrt(xv * xv + yv * yv);

         // From http://www.davidcolarusso.com/astro/
         // Modified to compensate for the right handed coordinate system of OpenGL
         var xh = r * (Math.cos(N) * Math.cos(v + w)
                       - Math.sin(N) * Math.sin(v + w) * Math.cos(iPlanet));
         var zh = -r * (Math.sin(N) * Math.cos(v + w)
                        + Math.cos(N) * Math.sin(v + w) * Math.cos(iPlanet));
         var yh = r * (Math.sin(w + v) * Math.sin(iPlanet));

         // Apply the position offset from the center of orbit to the bodies
         var centerOfOrbit = objects[planet["centerOfOrbit"]];
         object.position.set(centerOfOrbit.position.x + xh * auScale,
                             centerOfOrbit.position.y + yh * auScale,
                             centerOfOrbit.position.z + zh * auScale);

         // Calculate and apply the appropriate axis tilt to the bodies
         // and rotate them around the axis
         var radians = planet["tilt"] * Math.PI / 180; // tilt in radians
         object.rotation.order = 'ZXY';
         object.rotation.x = 0;
         object.rotation.y += (deltaTimeD / planet["period"]) * 2 * Math.PI;
         object.rotation.z = radians;
     }

     // rotate the Sun
     var sun = objects[SUN];
     sun.rotation.order = 'ZXY';
     sun.rotation.x = 0;
     sun.rotation.y += (deltaTimeD / planets[SUN]["period"]) * 2 * Math.PI;
     sun.rotation.z = planets[SUN]["tilt"] * Math.PI / 180; // tilt in radians

     // calculate the outer radius of the focused item
     var outerRadius = getOuterRadius(qmlView.focusedPlanet);

     // get the appropriate near plane position for the camera and animate it with QML animations
     qmlView.cameraNear = outerRadius;

     camera.near = qmlView.cameraNear;
     camera.updateProjectionMatrix();

     // Calculate and set camera position
     var cameraPosition = getNewCameraPosition(outerRadius);
     var cameraOffset = new THREE.Vector3(qmlView.xCameraOffset,
                                          qmlView.yCameraOffset,
                                          qmlView.zCameraOffset);
     cameraPosition.add(cameraOffset);
     camera.position.set(cameraPosition.x, cameraPosition.y, cameraPosition.z);

     // Calculate and set camera look-at point
     var lookAtPlanet = SUN;
     if (qmlView.focusedPlanet !== SOLAR_SYSTEM)
         lookAtPlanet = qmlView.focusedPlanet;
     var cameraLookAt = objects[lookAtPlanet].position.clone();
     var lookAtOffset = new THREE.Vector3(qmlView.xLookAtOffset,
                                          qmlView.yLookAtOffset,
                                          qmlView.zLookAtOffset);
     cameraLookAt.add(lookAtOffset);
     camera.lookAt(cameraLookAt);

     // Render the scene
     renderer.render(scene, camera);

 }

 function getOuterRadius( planet ) {

     var outerRadius = solarDistance;
     if (planet !== SOLAR_SYSTEM) {
         outerRadius = planets[planet]["radius"];
         if (planet === SATURN) {
             outerRadius =+ saturnOuterRadius;
         } else if (planet === URANUS) {
             outerRadius =+ uranusOuterRadius;
         } else if (planet === SUN) {
             outerRadius = planets[planet]["radius"] / 100;
         }
     }

     return outerRadius;
 }