character.cpp Example File

serialization/savegame/character.cpp
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 #include "character.h"

 #include <QMetaEnum>
 #include <QTextStream>

 Character::Character() :
     mLevel(0),
     mClassType(Warrior) {
 }

 Character::Character(const QString &name,
                      int level,
                      Character::ClassType classType) :
     mName(name),
     mLevel(level),
     mClassType(classType)
 {
 }

 QString Character::name() const
 {
     return mName;
 }

 void Character::setName(const QString &name)
 {
     mName = name;
 }

 int Character::level() const
 {
     return mLevel;
 }

 void Character::setLevel(int level)
 {
     mLevel = level;
 }

 Character::ClassType Character::classType() const
 {
     return mClassType;
 }

 void Character::setClassType(Character::ClassType classType)
 {
     mClassType = classType;
 }

 void Character::read(const QJsonObject &json)
 {
     if (json.contains("name") && json["name"].isString())
         mName = json["name"].toString();

     if (json.contains("level") && json["level"].isDouble())
         mLevel = json["level"].toInt();

     if (json.contains("classType") && json["classType"].isDouble())
         mClassType = ClassType(json["classType"].toInt());
 }

 void Character::write(QJsonObject &json) const
 {
     json["name"] = mName;
     json["level"] = mLevel;
     json["classType"] = mClassType;
 }

 void Character::print(int indentation) const
 {
     const QString indent(indentation * 2, ' ');
     QTextStream(stdout) << indent << "Name:\t" << mName << "\n";
     QTextStream(stdout) << indent << "Level:\t" << mLevel << "\n";

     QString className = QMetaEnum::fromType<ClassType>().valueToKey(mClassType);
     QTextStream(stdout) << indent << "Class:\t" << className << "\n";
 }