fshader.glsl Example File

cube/fshader.glsl
 #ifdef GL_ES
 // Set default precision to medium
 precision mediump int;
 precision mediump float;
 #endif

 uniform sampler2D texture;

 varying vec2 v_texcoord;

 void main()
 {
     // Set fragment color from texture
     gl_FragColor = texture2D(texture, v_texcoord);
 }