spritesequence.qml Example File

imageelements/spritesequence.qml
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 import QtQuick 2.0

 Item {
     width: 320
     height: 480
     MouseArea {
         onClicked: anim.start();
         anchors.fill: parent
     }
     SequentialAnimation {
         id: anim
         ScriptAction { script: image.goalSprite = "falling"; }
         NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
         ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
         PropertyAction { target: image; property: "y"; value: 0 }
     }
     SpriteSequence {
         id: image
         width: 256
         height: 256
         anchors.horizontalCenter: parent.horizontalCenter
         interpolate: false
         goalSprite: ""
         Sprite{
             name: "still"
             source: "content/BearSheet.png"
             frameCount: 1
             frameWidth: 256
             frameHeight: 256
             frameDuration: 100
             to: {"still":1, "blink":0.1, "floating":0}
         }
         Sprite{
             name: "blink"
             source: "content/BearSheet.png"
             frameCount: 3
             frameX: 256
             frameY: 1536
             frameWidth: 256
             frameHeight: 256
             frameDuration: 100
             to: {"still":1}
         }
         Sprite{
             name: "floating"
             source: "content/BearSheet.png"
             frameCount: 9
             frameX: 0
             frameY: 0
             frameWidth: 256
             frameHeight: 256
             frameDuration: 160
             to: {"still":0, "flailing":1}
         }
         Sprite{
             name: "flailing"
             source: "content/BearSheet.png"
             frameCount: 8
             frameX: 0
             frameY: 768
             frameWidth: 256
             frameHeight: 256
             frameDuration: 160
             to: {"falling":1}
         }
         Sprite{
             name: "falling"
             source: "content/BearSheet.png"
             frameCount: 5
             frameY: 1280
             frameWidth: 256
             frameHeight: 256
             frameDuration: 160
             to: {"falling":1}
         }
     }
 }