shadereffects.qml Example File

shadereffects/shadereffects.qml
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 import QtQuick 2.0
 import QtQml.Models 2.1
 import "content"

 Rectangle {
     id: root
     width: 320
     height: 480
     property color col: "lightsteelblue"
     gradient: Gradient {
         GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
         GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
         GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
         GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
     }

     ShaderEffectSource {
         id: theSource
         sourceItem: theItem
     }

     function saturate(x) {
         return Math.min(Math.max(x, 0), 1)
     }

     function sliderToColor(x) {
         return Qt.rgba(saturate(Math.max(2 - 6 * x, 6 * x - 4)),
                         saturate(Math.min(6 * x, 4 - 6 * x)),
                         saturate(Math.min(6 * x - 2, 6 - 6 * x)))
     }

     Grid {
         anchors.centerIn: parent
         columns: 2

         Item {
             id: theItem
             width: 160
             height: 160
             ListView {
                 anchors.centerIn: parent
                 width: 160
                 height: 140
                 clip: true
                 snapMode: ListView.SnapOneItem
                 model: ObjectModel {
                     Text {
                         width: 160
                         height: 140
                         horizontalAlignment: Text.AlignHCenter
                         verticalAlignment: Text.AlignVCenter
                         font.pixelSize: 118
                         font.family: "Times"
                         color: "blue"
                         text: "Qt"
                     }
                     Image {
                         width: 160
                         height: 140
                         source: "content/qt-logo.png"
                     }
                     Image {
                         width: 160
                         height: 140
                         source: "content/face-smile.png"
                     }
                 }
             }
         }
         ShaderEffect {
             width: 160
             height: 160
             property variant source: theSource
             property real amplitude: 0.04 * wobbleSlider.value
             property real frequency: 20
             property real time: 0
             NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
             fragmentShader: "qrc:shadereffects/content/shaders/wobble.frag"
             Slider {
                 id: wobbleSlider
                 anchors.left: parent.left
                 anchors.right: parent.right
                 anchors.bottom: parent.bottom
                 height: 40
             }
         }
         ShaderEffect {
             width: 160
             height: 160
             property variant source: theSource
             property variant shadow: ShaderEffectSource {
                 sourceItem: ShaderEffect {
                     width: theItem.width
                     height: theItem.height
                     property variant delta: Qt.size(0.0, 1.0 / height)
                     property variant source: ShaderEffectSource {
                         sourceItem: ShaderEffect {
                             width: theItem.width
                             height: theItem.height
                             property variant delta: Qt.size(1.0 / width, 0.0)
                             property variant source: theSource
                             fragmentShader: "qrc:shadereffects/content/shaders/blur.frag"
                         }
                     }
                     fragmentShader: "qrc:shadereffects/content/shaders/blur.frag"
                 }
             }
             property real angle: 0
             property variant offset: Qt.point(15.0 * Math.cos(angle), 15.0 * Math.sin(angle))
             NumberAnimation on angle { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 6000 }
             property variant delta: Qt.size(offset.x / width, offset.y / height)
             property real darkness: shadowSlider.value
             fragmentShader: "qrc:shadereffects/content/shaders/shadow.frag"
             Slider {
                 id: shadowSlider
                 anchors.left: parent.left
                 anchors.right: parent.right
                 anchors.bottom: parent.bottom
                 height: 40
             }
         }
         ShaderEffect {
             width: 160
             height: 160
             property variant source: theSource
             property variant delta: Qt.size(0.5 / width, 0.5 / height)
             fragmentShader: "qrc:shadereffects/content/shaders/outline.frag"
         }
         ShaderEffect {
             width: 160
             height: 160
             property variant source: theSource
             property color tint: root.sliderToColor(colorizeSlider.value)
             fragmentShader: "qrc:shadereffects/content/shaders/colorize.frag"
             Slider {
                 id: colorizeSlider
                 anchors.left: parent.left
                 anchors.right: parent.right
                 anchors.bottom: parent.bottom
                 height: 40
             }
         }
         ShaderEffect {
             width: 160
             height: 160
             property variant source: theSource
             property real bend: 0
             property real minimize: 0
             property real side: genieSlider.value
             SequentialAnimation on bend {
                 loops: Animation.Infinite
                 NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
                 PauseAnimation { duration: 1600 }
                 NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine }
                 PauseAnimation { duration: 1000 }
             }
             SequentialAnimation on minimize {
                 loops: Animation.Infinite
                 PauseAnimation { duration: 300 }
                 NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
                 PauseAnimation { duration: 1000 }
                 NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine }
                 PauseAnimation { duration: 1300 }
             }
             mesh: Qt.size(10, 10)
             vertexShader: "qrc:shadereffects/content/shaders/genie.vert"
             Slider {
                 id: genieSlider
                 anchors.left: parent.left
                 anchors.right: parent.right
                 anchors.bottom: parent.bottom
                 height: 40
             }
         }
     }
 }