main.qml Example File

tableview/gameoflife/main.qml
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 import QtQuick 2.12
 import QtQuick.Window 2.3
 import QtQuick.Controls 2.2
 import QtQuick.Layouts 1.3
 import GameOfLifeModel 1.0

 ApplicationWindow {
     id: root
     visible: true
     width: 760
     height: 810
     minimumWidth: 475
     minimumHeight: 300

     color: "#09102B"
     title: qsTr("Conway’s Game of Life")

     TableView {
         id: tableView
         anchors.fill: parent

         rowSpacing: 1
         columnSpacing: 1

         ScrollBar.horizontal: ScrollBar {}
         ScrollBar.vertical: ScrollBar {}

         delegate: Rectangle {
             id: cell
             implicitWidth: 15
             implicitHeight: 15

             color: model.value ? "#f3f3f4" : "#b5b7bf"

             MouseArea {
                 anchors.fill: parent
                 onClicked: model.value = !model.value
             }
         }

         model: GameOfLifeModel {
             id: gameOfLifeModel
         }

         contentX: (contentWidth - width) / 2;
         contentY: (contentHeight - height) / 2;
     }

     footer: Rectangle {
         signal nextStep

         id: footer
         height: 50
         color: "#F3F3F4"

         RowLayout {
             anchors.centerIn: parent

             Button {
                 text: qsTr("Next")
                 onClicked: gameOfLifeModel.nextStep()
             }

             Item {
                 width: 50
             }

             Slider {
                 id: slider
                 x: 245
                 y: 17
                 from: 0
                 to: 1
                 value: 0.9
             }

             Button {
                 text: timer.running ? "❙❙" : "▶️"
                 onClicked: timer.running = !timer.running
             }
         }

         Timer {
             id: timer
             interval: 1000 - (980 * slider.value)
             running: true
             repeat: true

             onTriggered: gameOfLifeModel.nextStep()
         }
     }

     Component.onCompleted: {
         gameOfLifeModel.loadFile(":/gosperglidergun.cells");
     }
 }