DemoMode.qml Example File

wearable/qml/DemoMode.qml
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 import QtQuick 2.12
 import QtQuick.Controls 2.12

 import "Style"

 Item {
     property StackView stackView

     SequentialAnimation {
         id: demoModeAnimation
         running: settings.demoMode

         // Set brightness back to normal.
         ScriptAction { script: settings.brightness = 0 }

         // Go back to the launcher page.
         PauseAnimation { duration: 1000 }
         ScriptAction { script: stackView.pop(null) }
         PauseAnimation { duration: 2000 }

         // Open the world clock page.
         ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("WorldClock/WorldClockPage.qml")) }
         PauseAnimation { duration: 2000 }

         // Swipe across a few times.
         SequentialAnimation {
             loops: 6

             ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
             PauseAnimation { duration: 2500 }
         }

         // Go back to the launcher page.
         ScriptAction { script: stackView.pop(null) }
         PauseAnimation { duration: 2000 }

         // Open the navigation page.
         ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
         PauseAnimation { duration: 1000 }
         ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Navigation/NavigationPage.qml")) }
         PauseAnimation { duration: 2000 }

         // Flick down a few times.
         SequentialAnimation {
             loops: 6

             ScriptAction { script: stackView.currentItem.routeListView.incrementCurrentIndex() }
             PauseAnimation { duration: 2000 }
         }

         // Go back to the launcher page.
         ScriptAction { script: stackView.pop(null) }
         PauseAnimation { duration: 2000 }

         // Open the weather page.
         ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
         PauseAnimation { duration: 1000 }
         ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Weather/WeatherPage.qml")) }
         PauseAnimation { duration: 2000 }

         // Swipe across a few times.
         SequentialAnimation {
             loops: 4

             ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
             PauseAnimation { duration: 2000 }
         }

         // Go back to the launcher page.
         ScriptAction { script: stackView.pop(null) }
         PauseAnimation { duration: 2000 }

         // Open the fitness page.
         ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
         PauseAnimation { duration: 1000 }
         ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Fitness/FitnessPage.qml")) }
         PauseAnimation { duration: 2000 }

         // Swipe across a few times.
         SequentialAnimation {
             loops: 2

             ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
             PauseAnimation { duration: 2000 }
         }

         // Go back to the launcher page.
         ScriptAction { script: stackView.pop(null) }
         PauseAnimation { duration: 2000 }

         // Open the notifications page.
         ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
         PauseAnimation { duration: 1000 }
         ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Notifications/NotificationsPage.qml")) }

         // Flick down a few times.
         SequentialAnimation {
             loops: 3

             PauseAnimation { duration: 2000 }
             ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
         }

         // Go back to the launcher page.
         ScriptAction { script: stackView.pop(null) }
         PauseAnimation { duration: 2000 }

         // Open the alarms page.
         ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
         PauseAnimation { duration: 1000 }
         ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Alarms/AlarmsPage.qml")) }
         PauseAnimation { duration: 2000 }

         // Toggle the switch.
         ScriptAction { script: stackView.currentItem.children[0].currentItem.stateSwitch.toggle() }
         PauseAnimation { duration: 2000 }

         // Go to the next alarm.
         ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }
         PauseAnimation { duration: 2000 }

         // Toggle the switch there too.
         ScriptAction { script: stackView.currentItem.children[0].currentItem.stateSwitch.toggle() }
         PauseAnimation { duration: 2000 }

         // Go back to the launcher page.
         ScriptAction { script: stackView.pop(null) }
         PauseAnimation { duration: 2000 }

         // Open the settings page.
         ScriptAction { script: stackView.currentItem.incrementCurrentIndex() }
         PauseAnimation { duration: 1000 }
         ScriptAction { script: stackView.currentItem.launched(Qt.resolvedUrl("Settings/SettingsPage.qml")) }
         PauseAnimation { duration: 3000 }

         // Toggle the switches.
         ScriptAction { script: stackView.currentItem.children[0].currentItem.bluetoothSwitch.toggle() }
         PauseAnimation { duration: 1000 }
         ScriptAction { script: stackView.currentItem.children[0].currentItem.wirelessSwitch.toggle() }
         PauseAnimation { duration: 3000 }

         // Go to the next page.
         ScriptAction { script: stackView.currentItem.children[0].incrementCurrentIndex() }

         // Play with the brightness slider.
         // First, set it to full brightness so we start in the correct state.
         ScriptAction {
             script: {
                 var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider
                 brightnessSlider.value = 0
                 // increase()/decrease() are not a result of user interaction and
                 // hence moved() will not be emitted, so we do it ourselves.
                 brightnessSlider.moved()
             }
         }

         // Decrease the brightness.
         SequentialAnimation {
             loops: 3

             PauseAnimation { duration: 1000 }
             ScriptAction {
                 script: {
                     var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider
                     brightnessSlider.decrease()
                     brightnessSlider.moved()
                 }
             }
         }

         // Increase the brightness back to full.
         PauseAnimation { duration: 3000 }
         SequentialAnimation {
             loops: 3

             PauseAnimation { duration: 1000 }
             ScriptAction {
                 script: {
                     var brightnessSlider = stackView.currentItem.children[0].currentItem.brightnessSlider
                     brightnessSlider.increase()
                     brightnessSlider.moved()
                 }
             }
         }

         // Toggle the dark theme switch.
         PauseAnimation { duration: 2000 }
         ScriptAction {
             script: {
                 var darkThemeSwitch = stackView.currentItem.children[0].currentItem.darkThemeSwitch
                 darkThemeSwitch.toggle()
                 // As above, only proper user interaction results in toggled() being emitted,
                 // so we do it ourselves.
                 darkThemeSwitch.toggled()
             }
         }
         PauseAnimation { duration: 4000 }

         // Go back to the launcher page.
         ScriptAction { script: stackView.pop(null) }
     }
 }