mainwindow.cpp Example File

itemviews/puzzle/mainwindow.cpp
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 #include "mainwindow.h"
 #include "piecesmodel.h"
 #include "puzzlewidget.h"

 #include <QtWidgets>
 #include <stdlib.h>

 MainWindow::MainWindow(QWidget *parent)
     : QMainWindow(parent)
 {
     setupMenus();
     setupWidgets();
     model = new PiecesModel(puzzleWidget->pieceSize(), this);
     piecesList->setModel(model);

     setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
     setWindowTitle(tr("Puzzle"));
 }

 void MainWindow::openImage()
 {
     const QString directory =
         QStandardPaths::standardLocations(QStandardPaths::PicturesLocation).value(0, QDir::homePath());
     QFileDialog dialog(this, tr("Open Image"), directory);
     dialog.setAcceptMode(QFileDialog::AcceptOpen);
     dialog.setFileMode(QFileDialog::ExistingFile);
     QStringList mimeTypeFilters;
     for (const QByteArray &mimeTypeName : QImageReader::supportedMimeTypes())
         mimeTypeFilters.append(mimeTypeName);
     mimeTypeFilters.sort();
     dialog.setMimeTypeFilters(mimeTypeFilters);
     dialog.selectMimeTypeFilter("image/jpeg");
     if (dialog.exec() == QDialog::Accepted)
         loadImage(dialog.selectedFiles().constFirst());
 }

 void MainWindow::loadImage(const QString &fileName)
 {
     QPixmap newImage;
     if (!newImage.load(fileName)) {
         QMessageBox::warning(this, tr("Open Image"),
                              tr("The image file could not be loaded."),
                              QMessageBox::Close);
         return;
     }
     puzzleImage = newImage;
     setupPuzzle();
 }

 void MainWindow::setCompleted()
 {
     QMessageBox::information(this, tr("Puzzle Completed"),
                              tr("Congratulations! You have completed the puzzle!\n"
                                 "Click OK to start again."),
                              QMessageBox::Ok);

     setupPuzzle();
 }

 void MainWindow::setupPuzzle()
 {
     int size = qMin(puzzleImage.width(), puzzleImage.height());
     puzzleImage = puzzleImage.copy((puzzleImage.width() - size) / 2,
         (puzzleImage.height() - size) / 2, size, size).scaled(puzzleWidget->imageSize(),
             puzzleWidget->imageSize(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);

     model->addPieces(puzzleImage);
     puzzleWidget->clear();
 }

 void MainWindow::setupMenus()
 {
     QMenu *fileMenu = menuBar()->addMenu(tr("&File"));

     QAction *openAction = fileMenu->addAction(tr("&Open..."), this, &MainWindow::openImage);
     openAction->setShortcuts(QKeySequence::Open);

     QAction *exitAction = fileMenu->addAction(tr("E&xit"), qApp, &QCoreApplication::quit);
     exitAction->setShortcuts(QKeySequence::Quit);

     QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));

     gameMenu->addAction(tr("&Restart"), this, &MainWindow::setupPuzzle);
 }

 void MainWindow::setupWidgets()
 {
     QFrame *frame = new QFrame;
     QHBoxLayout *frameLayout = new QHBoxLayout(frame);

     puzzleWidget = new PuzzleWidget(400);

     piecesList = new QListView;
     piecesList->setDragEnabled(true);
     piecesList->setViewMode(QListView::IconMode);
     piecesList->setIconSize(QSize(puzzleWidget->pieceSize() - 20, puzzleWidget->pieceSize() - 20));
     piecesList->setGridSize(QSize(puzzleWidget->pieceSize(), puzzleWidget->pieceSize()));
     piecesList->setSpacing(10);
     piecesList->setMovement(QListView::Snap);
     piecesList->setAcceptDrops(true);
     piecesList->setDropIndicatorShown(true);

     PiecesModel *model = new PiecesModel(puzzleWidget->pieceSize(), this);
     piecesList->setModel(model);

     connect(puzzleWidget, &PuzzleWidget::puzzleCompleted,
             this, &MainWindow::setCompleted, Qt::QueuedConnection);

     frameLayout->addWidget(piecesList);
     frameLayout->addWidget(puzzleWidget);
     setCentralWidget(frame);
 }