pathdeform.h Example File

painting/deform/pathdeform.h
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 #ifndef PATHDEFORM_H
 #define PATHDEFORM_H

 #include "arthurwidgets.h"

 #include <QBasicTimer>
 #include <QDateTime>
 #include <QPainterPath>

 class PathDeformRenderer : public ArthurFrame
 {
     Q_OBJECT
     Q_PROPERTY(bool animated READ animated WRITE setAnimated)
     Q_PROPERTY(int radius READ radius WRITE setRadius)
     Q_PROPERTY(int fontSize READ fontSize WRITE setFontSize)
     Q_PROPERTY(int intensity READ intensity WRITE setIntensity)
     Q_PROPERTY(QString text READ text WRITE setText)

 public:
     explicit PathDeformRenderer(QWidget *widget, bool smallScreen = false);

     void paint(QPainter *painter) override;

     void mousePressEvent(QMouseEvent *e) override;
     void mouseReleaseEvent(QMouseEvent *e) override;
     void mouseMoveEvent(QMouseEvent *e) override;
     void timerEvent(QTimerEvent *e) override;

     QSize sizeHint() const override { return QSize(600, 500); }

     bool animated() const { return m_animated; }
     int radius() const { return int(m_radius); }
     int fontSize() const { return m_fontSize; }
     int intensity() const { return int(m_intensity); }
     QString text() const { return m_text; }

 public slots:
     void setRadius(int radius);
     void setFontSize(int fontSize) { m_fontSize = fontSize; setText(m_text); }
     void setText(const QString &text);
     void setIntensity(int intensity);

     void setAnimated(bool animated);

 signals:
     void clicked();
 //     void frameRate(double fps);

 private:
     void generateLensPixmap();
     QPainterPath lensDeform(const QPainterPath &source, const QPointF &offset);

     QBasicTimer m_repaintTimer;
 //     QBasicTimer m_fpsTimer;
 //     int m_fpsCounter;
     QTime m_repaintTracker;

     QVector<QPainterPath> m_paths;
     QVector<QPointF> m_advances;
     QRectF m_pathBounds;
     QString m_text;

     QPixmap m_lens_pixmap;
     QImage m_lens_image;

     int m_fontSize;
     bool m_animated;

     qreal m_intensity;
     qreal m_radius;
     QPointF m_pos;
     QPointF m_offset;
     QPointF m_direction;
     QPointF m_mousePress;
     bool m_mouseDrag;
     bool m_smallScreen;
 };

 class PathDeformControls : public QWidget
 {
     Q_OBJECT
 public:
     PathDeformControls(QWidget *parent, PathDeformRenderer* renderer, bool smallScreen);
 signals:
     void okPressed();
     void quitPressed();
 private:
     PathDeformRenderer* m_renderer;
     void layoutForDesktop();
     void layoutForSmallScreen();
 };

 class PathDeformWidget : public QWidget
 {
     Q_OBJECT
 public:
     PathDeformWidget(QWidget *parent, bool smallScreen);
     void setStyle (QStyle * style );

 private:
     PathDeformRenderer *m_renderer;
     PathDeformControls *m_controls;

 private slots:
     void showControls();
     void hideControls();
 };

 #endif // PATHDEFORM_H